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Information Technology 🏢 Full Time ⭐️ Verified

Senior 2D Graphics Engineer

TechNova Systems
New York
Estimated Salary
USD 140.000 – USD 180.000
New
Live Update
1 Juli 2026
Deadline
1 Jul 2027

Job Description

The Opportunity:

TechNova Systems is at the forefront of digital innovation, pushing the boundaries of visual fidelity and performance. We are seeking a visionary Senior 2D Graphics Engineer to join our elite R&D team. In this role, you will architect rendering pipelines, optimize pixel-perfect assets, and define the visual language of our next-generation platforms.

You will work in a collaborative, high-performance environment where creativity meets engineering rigor. If you are passionate about the mathematics of light, texture mapping, and the seamless integration of 2D assets into immersive 3D experiences, we want to hear from you.

What You Will Do

Our ideal candidate will be responsible for the full lifecycle of 2D graphics development, from mathematical modeling to final rendering optimization.

Core Responsibilities:

  • Design, develop, and optimize high-performance 2D rendering engines and pipelines for web and mobile applications.
  • Collaborate closely with UI/UX designers and 3D artists to translate artistic concepts into efficient, scalable code.
  • Implement advanced shading techniques, including custom shaders (GLSL/HLSL) to achieve unique visual styles.
  • Debug complex rendering issues, analyze performance bottlenecks, and optimize asset loading times.
  • Contribute to the technical architecture of our graphics middleware and tools.
  • Stay current with emerging graphics APIs and rendering technologies to ensure our products remain industry leaders.

Qualifications

We are looking for a rigorous engineer with a deep understanding of graphics mathematics and a keen eye for detail.

Requirements:

  • 5+ years of professional experience in 2D graphics programming, game development, or interactive web graphics.
  • Strong proficiency in C++, C#, or JavaScript with deep knowledge of graphics APIs (OpenGL, Vulkan, DirectX 11/12, or WebGL).
  • Expertise in writing and debugging shaders in GLSL, HLSL, or GLSL ES.
  • Solid understanding of linear algebra, vector math, and rasterization algorithms.
  • Experience with 2D asset optimization, sprite batching, and texture atlasing.
  • Excellent problem-solving skills and ability to work in an agile, fast-paced environment.

Preferred Skills:

  • Experience with Unity or Unreal Engine 2D workflows.
  • Knowledge of GPU compute shaders and particle systems.
  • Background in physics-based 2D simulations.

Responsibilities

  • Architecting and optimizing 2D rendering pipelines for high-performance environments.
  • Developing custom shaders and post-processing effects to enhance visual fidelity.
  • Debugging complex rendering artifacts and optimizing asset memory usage.
  • Collaborating with cross-functional teams to integrate graphics into the product stack.
  • Conducting code reviews and mentoring junior graphics engineers.

Qualifications

  • Extensive experience with C++ and graphics APIs (OpenGL/Vulkan/DirectX).
  • Deep knowledge of GLSL/HLSL shader programming.
  • Strong background in linear algebra and computer graphics theory.
  • Proven track record of shipping products with high-quality 2D visuals.
  • Excellent communication and teamwork skills.

Required Skills

C++ OpenGL WebGL GLSL HLSL Graphics Programming 2D Rendering Math Vector Calculus Shaders Unity C#

Ready to Take This Challenge?

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